Now, the Elvaland with the highest bet can choose to take a card from the Camp (Artifact or Mercenary) instead of taking a card from the tavern being resolved.
Only the Elvaland with the highest bet can get to the Camp and take a card there. The other Elvalands must, in the order of the bets, take a card from the tavern being resolved. The camp is made up of Artifact and Mercenary cards.
Nidavellir’s expansion by Serge Laget, illustrated by Jean-Marie Minguez
Rules