Inclusivity and diversity in the board game world
Proposé par : FORGENEXT
We will analyse how the design, the narrative and the accessibility could contribut to create a recreational activity welcoming and kindly for a variety of players. The goalis to put highlight the current initiatives seeking at promote the inclusiveness and the representativeness in game industry, to bring to light the challenges and opportunities which appear. Thanks to concrete examples, this conference aspire to encourage us everyone, to be on the side of creativity who players, to redesign the conception and share of recreational activities.
CONTRIBUTORS :
- Mathilde Spriet - Editor - Helvetiq
- Théo Rivière - Author
- Christine Alcouffe - Illustratror
- Xavier Merand - Accessi Jeu
- Anne-Cécile Lefebvre - Editor - Ludonaute - Representative l'UEJ