__Enfant


5 +

2 - 4
__Joueurs


Le grand méchant Monstre

Bankiiiz Éditions

Le grand méchant Monstre

The goal of the game is have your Scare-O-meter full with Scare tokens before the other players do.

Every turn, each player pick one of the available dice, then draw the matching feature on their sheet, adding an eye, tooth, leg, arm, horn or accessory to their Monster.
When a Monster gets 2, 3 or 5 features of the same type, its owner can choose to add the matching Scare token to their track on the Scare-o-Meter. But beware: each token is unique, and once a player can pick only one for each feature!
To be the first to fill your Scare-o-Meter, you will need to watch your opponents closely and figure out if you can push your luck, or if you should rather play it safe…

Rules
Autres jeux
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