On each turn, players take on the role of either a raccoon or the gardener. The gardener closes the window, giving the raccoons time to "1, 2, 3!" their way through the garden and hide behind a bush in time. Then the gardener opens the window of the house to try and spot any raccoons that might have hidden themselves badly. Each turn, he points to an obstacle to try and flush out the rogue hiding behind it. If he succeeds, he wins a token. Raccoons that are still hidden remain in place, and those behind a yellow obstacle earn a token.