CONFERENCES

 

See you soon to discover the 2024 conference program !

 

2023 : Conferences for all throughout the weekend!
Both professionals of the industry and curious game enthusiasts are invited to attend our conferences and get a better understanding of the gaming scene.
Each year a new cycle of conferences is offered to professionals who are interested in learning ways of facing the challenges of the industry and to other attendees of the Festival who want to be informed about a sector that is too often overlooked.

To satisfy everyone's curiosity our conferences will be accessible to all audiences during the 3 days of the Festival.

Conferences of the 2024 edition, what a program !

Thursday 22nd of February 2024

  • Green Revolution sweeping the board game world by Fabrika Kart (BtoB) (17 - Audi K)

    Ecofriendly Game is a game production technology that transforms the very notion of entertainment.

    Our approach to creating environmentally friendly games is not just about following trends – we are driving this change.

    Ecofriendly Game supports publishers and players by demonstrating that even the smallest move can contribute to protecting our planet.

    Learn more about sustainable production and join us to create wonderful games

    and build informed communities, who are ready to join the movement and work for a better tomorrow.

    Radek Gronuś – Directeur Commercial de Fabryka Kart et Anna Lichaj – Area Sales Manager respons. France

Friday 23nd of February 2024

  • Inclusivity and diversity in the board game world by FORGENEXT (10.30am – Hi5 Studio)

We will analyse how the design, the narrative and the accessibility could contribut to create a recreational activity welcoming and kindly for a variety of players. The goalis to put highlight the current initiatives seeking at promote the inclusiveness and the representativeness in game industry, to bring to light the challenges and opportunities which appear. Thanks to concrete examples, this conference aspire to encourage us everyone, to be on the side of creativity who players, to redesign the conception and share of recreational activities.

  • Spotlight on play and cognitive functions by Game in Lab (2.30pm - Hi5 Studio)

Join Léa Martinez and Anick Pelletier for a presentation that put in light the relation between games and cognitive fonctions, with researcher and contributors of this environment. First doctor to make her thesis with the support of Game in Lab, Léa Martinez will open the ball with a presentation of her thesis entitled : “Practice effects of board games on cognitive fonctions : from the teenager to the adult”. She will be followed by Anick Pelletier, orthopedagogist, who will be returning to the Festival after her first lecture in 2019. She will be presenting the results of her research project 'JeuMETACOGITE, autorégulation et métacognition à l'école'. The conference will close with a round table discussion with researchers and practitioners from the field.  

 

  • Dixit by LIBELLUD (3.30pm – Hi5 Studio)

Since 15 years the presence of DIXIT only got stronger in game world. What we see the least, is that as soon as it’s creation, it’s cards were useful to other recreational activities and are also employed in sectors in wich the game has bot always had it’s place. This conference aims to help you discover the other sides of uses of DIXIT. We are going to show you somes usages that will suprise you and take you to the frontiers of mystery and of challenfe to artificial intelligence. We book you, in exclusivity, somes surprises which should delight your eyes and your ears

CONTRIBUTORS : 
- Jean-Louis ROUBIRA : Author of DIXIT 
- Olivier DECROIX : Using specialist DIXIT RevelationCards.com 

 

  • 20 years of games, 20 years of stories: round table with the authors! by IELLO (5pm - Audi K)

For a unique moment in the history of the FIJ, we've asked these prestigious authors to come together for a round-table discussion looking back at the history of IELLO through its games. It's an opportunity to listen to the authors talk about their working methods, their relationship with IELLO, and to immerse yourself in the world of gamedesign, by looking back at the great successes of these incredible authors !

The conference will be mainly in English.

CONTRIBUTORS : 
- Lorenzo SILVA - Author
- Marvin HEGEN - Author
- Michael MENZEL - Author
- Rob DAVIAU - Author
- Shei S. & Isra C - Authors
- Vlaada CHVATIL - Author

Saturday 24nd of February 2024

  • Serious Games ? are you serious ? by EVOLUD (11am – Audi A)

Often denigrated by the game world, the serious games had been all the rage !

What are we talking about ? Who invente and make this « serious games » ? and who buy it 

Come to discover by ours ides le wonderful world of serious games.

         CONTRIBUTORS : 
          Suzon BEAUSSANT : Serious game designer - EVOLUD
          Vincent VIGNOT : Serious game designer - URSSAF
          Axelle GAY : Serious game designer - ECLAP EDITIONS

 

  • AI of illustrations : A revolution is on ? By FORGENEXT (2pm - Audi A)

    Afte exploring in 2023 horizons of AI of illustrations in the board game world, and while the World Artificial Intelligence Cannes Festival event is taking place every year, we are meeting again some of our contributors on year later for a state of play. AI of illustrations made their entrance in force, provoking deep questionings in technicals, ethics, legal spheres. Did they found their their place in recreational ecosystem ? Did they become allies of illustrators or are they still ennemies ?

    Cédric Caumont of Captain Games will share his concrete experience with his new game « Path of Civilization » that provoked a lot of reactions. How AI of illustrations has been include in this specific project, and what was the impact of the game perception by players and the industry ?

    Doubtlessly, this round table reserved to us, as last year, his emotions batch.

    CONTRIBUTORS :

- Maud Chalmel : Illustrator – CIL

- Cédric Caumont : Editor - Captain Games

- Etienne Mineur : Artistic Director

- Piero : Illustrator

 

  • Recognition of the cultural product : issues and state of play by FORGENEXT (3.30pm – Audi A)

We consider that a cultural product brings meaning and values which contributes to the dissemination of culture. The board games fall into this category by continuously integrating cultural references, complex mechanics and creating exploration spaces and cultural sharing.

As we will develop during another conference, today the game goes beyond simple entertainment, by approaching deep social and cultural themes. It currently benefits from growing recognition as a cultural object with growing integration into cultural institutions.

A recent parliamentary question on the recognition of board games as a work of the mind underlines this, highlighting new issues.

As this conference goes by, we will explore crucial questions, examinating board game’s potencial as a cultural object and the impact of his reconnaissance on authors. We will look at the recent evolutions and the future perspectives to surround stakes and opportunities that come out of the intersection between board game and intellectual property.

CONTRIBUTORS : 

- Benoit Turpin : Author - President of SAJ
- Maud Charmel : Illustrator - Member of the CIL 
- Christian Molinari : Publisher - President of UEJ 
- Bernard Cabarrou : Musician and Graphist - Ex Director of a cultural center

 

 

  • Beyond entertainment by FORGENEXT (5pm – Audi A)

This conference investigates the contrast between the boar game and other artistic forms in their treatment of serious subjects.

We will analyse the reasons for the game’s relutance to tackle serious themes, by examining the playful nature of medium and other social factors. By highlighting the potential of board game for approach with serious subjects in an interactive way, the conference will introduce games examples managing to address these themes with sensitivity. We will also think to increase the board game as artistic expression, exploring it’s role in the discussion of contemporary issues.

 

CONTRIBUTORS : 
- A representative the price Lizzie Maggie
- Yoann Brogol : Publisher - Fondator of Subverti, publishing house defending a game vision as a medium that     let  to have fun and to think about transversal subjects of other arts (cinema, litterature, etc) 
- Florent Toscano : Editor- OPLA editions 
- Mathieu Rivero : Author, writter...

Sunday 25nd of February 2024

  • The Desert War 1939-19443 by Le carré Histoire (11am – Audi A)

Cédric Mas, specialist of the Desert War during the 2nd World War, come to present us the stakes of this operations theater, the chronology, the assessments, somes trues and legends and his latest discoveries in this subject which get always a mythology to discover.

CONTRIBUTORS: Cédric Mas.

  • Round table « To play and cooperate against discriminations and violences » by Envies Enjeux (2pm–Audi A)

Lots of associations of working-class education, but also formation centers and institutes create and/or host games to guide their struggle approach against discriminations, for equalitiy and the access to rights.

What are those practices and how recreational innovations can support them ?

CONTRIBUTORS : 
- Chloé Di Cintio - Games and ADHD
- Claire Servel - Games and ADHD
- Ghiles Salhi Maury - Games and discriminations
- Nicolas Bestard - Games and discriminations