Quests of Drakana
QUESTS OF DRAKANA
A board game inspired by retro video games
Technical sheet
- Type: Adventure board game
- Number of players: 1 to 4
- Game modes: Cooperative, competitive, solo
- Age: 12+
- Playtime: About 20 minutes per player
- Audience: Hobby gamers
- Themes: Exploration, quests, character progression, tactical combat
- Main mechanics:
– Modular board movement (landcrawling)
– Dice rolling (physical and magical damage)
– Equipment, potion and resource management
– Objective-based quests
– Hero progression and heroic abilities - Art direction: Pixel art 16-bit, japanimation, Studio Ghibli inspirations
- Status: Prototype
- Funding: Kickstarter campaign planned for May 2026
Turn structure
On their turn, a player follows these steps:
An Event card is drawn before any action.
Its effect applies to all players for the duration of the turn (bonus, penalty, special rule, narrative tension).
The player rolls the movement die and moves along the available paths on the board.
The reached tile triggers its effect: combat, quest, potion, equipment, board event, or village interaction.
Combat is resolved using physical and magical dice, equipment and heroic abilities, with a tactical JRPG-inspired feel.
The player may use potions, upgrade equipment, complete quests and earn victory points to strengthen their hero.
Play passes to the next player.
End of the game
After a certain number of turns, the final boss appears on the board.
All players must face this ultimate threat to win the game